Abstract Night!

Yesterday I had a dentist appointment. (Yay) It went well, but they wanted to repair/replace some older fillings. (Yay) As a result, I came home with a sore jaw and numb gums and not much interest in returning to work for the day. Instead, I spent the afternoon trying to figure out what to eat. And playing a series of abstract games with my son. Yay! And I mean it this time. 🙂

We played a series of games, some of which I had not played in a very long time, or in some cases ever. I like the concept of abstract games…Quarto remains one of my favorites. But I have other games from the same company as well as some others. We played:

  • Quarto Three times
  • Quixo Three times
  • Pylos Three times
  • Batik Twice
  • One Up Three times

One of the above items is not like the others. All of the games listed are from a French company named Gigamic except for One Up which comes from Family Games instead.

Gigamic is one of my favorite abstract game publishers. Their games are all (in my experience) very high quality with sturdy wooden pieces. I have probably played more games of Quarto than any of the others. It involves trying to get four pieces in a row that share an attribute (height, color, shape, and density). Quixo was relatively new (I might have played it once or twice before). It starts with a 5×5 grid of blank cubes. On a player turn, they pick up a cube from the edge. If it is blank, turn it to their symbol (X or O). Finally, move the cube to another position where they can slide it in and cover the blank spot they created. The goal is to get five in a row. Pylos involves stacking wooden balls into a pyramid. The person to place their token last, wins. I think we were doing something wrong because the second player always won that game. I am sure there is a rule we were misinterpreting somewhere. Batik is a fun and more casual game. Each player owns a set of wooden pieces of different shapes. Players alternate dropping shapes into a container (two sheets of Plexiglas with a gap between them). The player who has the first piece to extend beyond the top of the container is the loser.

All of these Gigamic games are fun, quick, easy to teach, and in some cases surprisingly deep as far as the strategy required (or allowed). The are all two-person games as well.

One Up
The final game we played was called One Up and it allows 2, 3 or 4 players. By playing with just 2, I think we eliminated a lot of the chaos that would normally occur. 🙂 In this game there is a grid of 20 play spots. Sixteen of them are in a four-by-four square, and the last four spots each hang off of a different corner of that grid. Those last four spots must start empty, and there are four sets of four colored tokens that fill up the rest of the grid. The goal of each player is to get their four colored tokens in a row (horizontally, vertically, or even diagonally).

On the first round, each player gets to move only one token. On the second round, each player gets to move two tokens. On the third round, three tokens. I think you can see where this is going. 😉 The game tops out at ten moves, but I would think it would end with four-in-a-row before someone needed ten turns.

All of these games offer different scenarios, each requiring a different type of thinking, are easy to teach, and — most importantly — are fun to play. And they don’t require you to have a dentist appointment on the same day to play.

What are some of your favorite abstract games?

The End of a Legacy

Pandemic Legacy Season 1
Pandemic Legacy Season 1
Wow.

We recently finished Season one of Pandemic Legacy. What a wild ride that was! As with my prior posts about this game, this will be 100% spoiler free. I appreciate the effort that many folks went to in order to allow late-comers such as myself to enjoy the game, and I want to continue that tradition. So, what can I say?

I can say that this game was one of the best experiences I have had with board gaming. We started earlier this year and played with the same group for the duration of the game. (We would have done it last year, but…you know. It was already happening.) We had also played regular Pandemic game with this couple so we already had a background in the basics. This both helped and hurt us. The first twist was…interesting. Because we were used to playing “regular” Pandemic, I think it took us a while to really understand that as the game changed we had to change our play strategies along with it. If the game starts to give you a new “thing” to do or use? You should probably start thinking about how to do or use it rather than ignore it. 🙂

Honestly I had concerns about a legacy game. Why spend money on something with a limited number of uses? I justified it by guessing that by the end of the game (and I knew going in there would be modifications to the board and so on, that’s not exactly a spoiler) we would have a unique game of Pandemic that we could continue to play. It turns out that even if that was the case, we probably would not want to. We played somewhere between the minimum and maximum number of games provided by the legacy system, and we loved every bit of it. It felt like a good book, or a movie. It starts with something familiar, and then BAM! 😯 a plot twist. Something you didn’t see coming. You might be getting comfortable with that and then another twist. In a book / movie timing is important. I thought the timing of the various challenges was excellent.

The bottom line(s):
Yes, it’s a legacy game, and when you’re finished you’re done. That’s okay. The entertainment value (dollar per hour) is well worth the investment.
If you are on the fence on whether to buy / play this game, and you are a fan of the base Pandemic game, do it! I don’t think you will regret it.

Matt Leacock and team did a fantastic job with this experience, and I look forward to playing Season 2 (and Season 0) at some point.

The Middle of a Legacy

Pandemic Legacy Season 1
Pandemic Legacy Season 1
Our group playing through the first season of Pandemic Legacy has been having a blast! Don’t worry, there are no spoilers in this post. 🙂

If you have read anything about Pandemic Legacy then you probably already know that the game plays out in months. You get two tries to “win” a month and then you move forward, no matter what happened. We have just finished July and wow. Just. Wow. The game is amazing. I can certainly see why it stayed at the top of the Board Game Geek ratings for so long.

There are mechanisms in the game that help keep it balanced. If you lose a game, the next game you play has a little bonus. Win too often, and the game starts taking things away to make it harder. Knowing how to play regular Pandemic helps when you get started, but it doesn’t take long for the game to start throwing you curve balls. Learning how to react to those (and use the new variations to your advantage) is a huge part of the fun for us.

We lost two games for June. Both times I could look back at the game as it played out and say, “There. Right there. That move, that decision we made, that’s what lost the game for us.” Last night we played a game and this time I could say, “There. Right there. That was the move that won the game for us.” It was a nice switch.

We are just about to start August. I’ll let you know how it goes!

Session Report: Defenders of the Realm, How Many Ways To Lose?

Defenders of the Realm
Defenders of the Realm
I was introduced to this game a few weeks ago by a gaming friend at a local game store. That was when we were able to gather in public and all that. (Future readers are going to wonder what that means…) After playing it once, I bought it. All of it. 😛 A few nights after the game arrived, I played solo for the first time. I wasn’t sure if in playing solo I should pick multiple characters or a single character. I decided to go with just one.

Disclaimer: This was my first solo game, so I missed some rules. Doesn’t matter, still had a blast! Continue reading “Session Report: Defenders of the Realm, How Many Ways To Lose?”

Game Day Lunch! Forbidden Island

Forbidden Island
Forbidden Island
Today was another Game Day Lunch session at work. We’ve been gradually picking shorter games (and by we I mean me) in order to be sure to finish during our longer lunch period. Or in some cases maybe play the same game twice. Last time we played Carcassonne and Azul, two games that were both influenced by actual history. Today we played Forbidden Island, which might have been inspired by the Indiana Jones movies. Continue reading “Game Day Lunch! Forbidden Island”

Weekend Gaming Session Report

This past weekend saw a number of games hit the table. After getting a few chores done we met up with friends and played Shadows Over Camelot, Deception: Murder in Hong Kong (twice), and Carcassonne. I lost basically every game. Even though I won. Sort of. Continue reading “Weekend Gaming Session Report”

Game Day Lunch: Carcassone + Azul

Carcassonne
Carcassonne
I had forgotten how fun Carcassonne is. It’s a fairly simple tile-laying worker-placement game that takes less than ten minutes to teach. Today I introduced our Game Day Lunch crew to this game, as none of them had played before.

Carcassonne is an actual city in France, with a history that dates base thousands of years. It has been at times under Celtic, Roman, Spanish and of course French control. The architecture of the city influenced the graphics of the game. None of this impacts how the game is played, but it’s fun to know. Continue reading “Game Day Lunch: Carcassone + Azul”

Weekend Gaming Session Report

Dead of Winter Cover Art
Dead of Winter
Our regular gaming friends came over today for a weekend gaming session. We played one game of Hellapagos, a game of Azul, five rounds of Codenames with the kids, and we ended the evening with a couple of fast games of Skulls. Our longer afternoon game was Shadows Over Camelot and our evening game was Dead of Winter. For DoW we attempted “Home Sweet Home” on easy mode.

Spoiler alert: We did not make it. Continue reading “Weekend Gaming Session Report”

Shadows Over Camelot Play Session

We had some friends over this weekend. They had heard me talking about Shadows Over Camelot before, both from playing and painting activities, so they requested that we break it out. There were five players, two of whom were brand new to the game and two others who had only played it once. If you are not familiar with the game, it’s a semi-cooperative game with a potential traitor element. The knights of the round table are working to protect Camelot (most of them 😉 ) and complete quests. You win when there are 12 swords (obtained by completing or failing quests) on the round table and there are more white swords than black swords. Continue reading “Shadows Over Camelot Play Session”

Game Day Lunch: Ticket To Ride + Zombie Fluxx

Ticket To Ride
Our game day at work started with the classic Ticket To Ride. Part of what I am enjoying about these sessions is getting to introduce my co-workers to new games or even new styles of game-play like cooperative games. Ticket To Ride is not new. It has been out for over ten years now. It is not particularly challenging to learn. Board Game Geek members assign it a weight of 1.87 out of 5.0. But it is a well-crafted game with a beautiful board and simple rules, so we started out with that. Continue reading “Game Day Lunch: Ticket To Ride + Zombie Fluxx”